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Friday, April 30, 2010
Wednesday, April 21, 2010
No Post in 4 Months? (lol)
lol @ no posts in 4 months. Been up to different things during these 4 months: school, playing different games, getting games but not actually finishing them (just trying them out), etc.
To elaborate on the 'games' topic, and a shoutout to the Yiao-Man:
I recently found the Total War series, and they are completely amazing. This series combine the use of turn-based strategy with real-time tactics. It uses TBS(turn-based strategy) when the player is dealing with the entire map, where the player is enabled to move large amount of troops at the same time. During the TBS phase, the player can also develop/organize his army or cities that is under his current control. In other words, TBS phase = big picture.
Onto the RTT (real-time tactics) phase. Some, or rather most, people are easily confused between RTT and RTS (real-time strategy). The major difference between RTS and RTT is that in RTS, the player(s) gather minerals and use those minerals to construct buildings and produce units. On the other hand, player(s) in RTTs are given a certain amount of units, and with those units (usually soldier/battle units), they have to defeat the enemy or accomplish their current mission. Having this unit limitation, RTTs require much more micromanagement of units during battles. Also, in RTTs, the gathering of minerals rarely exist. Even if they do exist, the amount of minerals each player owns will not have much effect on the outcome of battle.
Some RTT examples are: Dawn of War series, Supreme Commander, Company of Heroes series, and Close Combat series.
There are, however, some games that are made about once every century that combines both RTS and RTT together - a famous example: StarCraft. While players are required to gather minerals to produce different types of units, the players are also required to pay as much attention on micromanagement of units during battle as in any other RTT game. For example: there is one famous player, being extremely skilled in micro-ing Terran marines. With only 8-10 marines(side note: marines are the first basic units of the Terran race), he is able to kill 12-15 Hydralisks/Mutalisks (medium-to-high rank of Zerg units, mutalisks being fly units). Usually, it takes around 2-3 marines to kill 1 hydra/muta, yet he is able to kill off more enemy units than he has. Most importantly, all 12-15 hydras/mutas will die, and only 1-2 of his marines will be dead. *Oh the amazing-ness of StarCraft.*
Back to Total War: I find the Total War series very interesting because I am able to take my time (during TBS-phase) to develop my army and bases, while I am also able to experience the stress and intensity of micromanaging each group of units during large-scale battles.
Shoutout to Yiao-Man: GET THE TOTAL WAR SERIES!! (I esp. recommend Medieval 2 Total War and Rome Total War). Or get/try the Dawn of War series. I am being 100% serious -- you will not regret trying these games.
To elaborate on the 'games' topic, and a shoutout to the Yiao-Man:
I recently found the Total War series, and they are completely amazing. This series combine the use of turn-based strategy with real-time tactics. It uses TBS(turn-based strategy) when the player is dealing with the entire map, where the player is enabled to move large amount of troops at the same time. During the TBS phase, the player can also develop/organize his army or cities that is under his current control. In other words, TBS phase = big picture.
Onto the RTT (real-time tactics) phase. Some, or rather most, people are easily confused between RTT and RTS (real-time strategy). The major difference between RTS and RTT is that in RTS, the player(s) gather minerals and use those minerals to construct buildings and produce units. On the other hand, player(s) in RTTs are given a certain amount of units, and with those units (usually soldier/battle units), they have to defeat the enemy or accomplish their current mission. Having this unit limitation, RTTs require much more micromanagement of units during battles. Also, in RTTs, the gathering of minerals rarely exist. Even if they do exist, the amount of minerals each player owns will not have much effect on the outcome of battle.
Some RTT examples are: Dawn of War series, Supreme Commander, Company of Heroes series, and Close Combat series.
There are, however, some games that are made about once every century that combines both RTS and RTT together - a famous example: StarCraft. While players are required to gather minerals to produce different types of units, the players are also required to pay as much attention on micromanagement of units during battle as in any other RTT game. For example: there is one famous player, being extremely skilled in micro-ing Terran marines. With only 8-10 marines(side note: marines are the first basic units of the Terran race), he is able to kill 12-15 Hydralisks/Mutalisks (medium-to-high rank of Zerg units, mutalisks being fly units). Usually, it takes around 2-3 marines to kill 1 hydra/muta, yet he is able to kill off more enemy units than he has. Most importantly, all 12-15 hydras/mutas will die, and only 1-2 of his marines will be dead. *Oh the amazing-ness of StarCraft.*
Back to Total War: I find the Total War series very interesting because I am able to take my time (during TBS-phase) to develop my army and bases, while I am also able to experience the stress and intensity of micromanaging each group of units during large-scale battles.
Shoutout to Yiao-Man: GET THE TOTAL WAR SERIES!! (I esp. recommend Medieval 2 Total War and Rome Total War). Or get/try the Dawn of War series. I am being 100% serious -- you will not regret trying these games.
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